I'd like the ability to select a cluster of ore or gems and all rock of the same type (rocks containing the ore or gems) would then be selected to be mined out. Possibly downsides to this is that while you're carving out rooms you will invariably run across gems or ore, and if its on autodig your miners will rush over there and turn your dorms into swiss cheese. Perhaps an option could be added under the stocks menu, like where you can select types of stone to be used for economic purposes or not. Standing orders are an interesting take on the issue. Imagine finding a some nice native gold or precious gem and only having to issue one command in order to mine out all the rock in the vein. a*) to avoid adding tiles that have already been added. This option places less burden on the computer (versus option a) at the instant a tile is selected for auto-mining, thus distributing the load over time.ģ) The tiles auto-highlight based on visibility and only when touching a previous same-type tile.Ĥ) As for the detection algorithm, I imagine you can figure it out, but you 'search all touching tiles' -> 'add same-type tiles to array of tiles to be mined', process array with some sort of open/closed array (ie. This is however unshown to the player, but in the unreveal portion of the map.ī) Find the tiles to be mined when they are discovered. Currently the only system in place is some sort of strip mining combined with exploratory mining which is very micromanagement intense and very not fun.ġ) Player designates a rock tile to be mined, the type of rock is recorded.Ī) Mark out all the same-type rocks adjacent/mine-able to the starting rock. The purpose is to be able to mine out veins of precious rock/gems/whatever. The player would select a rock to mine and all adjacent tiles of the same type are mined until there are no same-type rock adjacent to the vein. So here goes.īasically a command to tell your miners to continuously mine a specific type of rock/gem/whatever. Perhaps this has been suggested (but looking through 34+ pages of 'mining' isn't fun).
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